5.0-21702 2 weeks, 2 days ago Refactored Challenge Icons to handle icon updates (PR #12855 from LillyJadeKatrin)
5.0-21700 2 weeks, 2 days ago Added missing dialog updates to achievement events (PR #12854 from LillyJadeKatrin)
5.0-21698 2 weeks, 2 days ago IOS/STM: fix IPC reply for unknown ioctl requests (PR #12816 from Tilka)
5.0-21695 2 weeks, 2 days ago TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus (PR #12815 from Dentomologist)
5.0-21693 2 weeks, 2 days ago Socket: Fix connect issues when using ReShade (PR #12838 from sepalani)
5.0-21691 2 weeks, 2 days ago Only Display One Progress At A Time (PR #12860 from LillyJadeKatrin)
5.0-21689 2 weeks, 3 days ago Remove Extra Speed Limit Message (PR #12852 from LillyJadeKatrin)
5.0-21687 2 weeks, 5 days ago Release Achievement Manager Loaded Volume (PR #12849 from LillyJadeKatrin)
5.0-21685 2 weeks, 5 days ago VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used (PR #12819 from iwubcode)
5.0-21683 2 weeks, 5 days ago VideoCommon: allow custom shaders to set the alpha value (PR #12721 from iwubcode)
5.0-21681 3 weeks ago CMake: Put all unit tests in one binary (PR #12837 from JosJuice)
5.0-21679 3 weeks ago Suppress extract success message when quiet flag is set (PR #12839 from nvllsvm)
5.0-21677 3 weeks ago VideoCommon: add texture type to texture config comparison (PR #12845 from iwubcode)
5.0-21675 3 weeks ago Add some unit tests for the `Rectangle` class (PR #12827 from nlebeck)
5.0-21673 3 weeks ago GameINI: Ubisoft updates (PR #12835 from icup321)
5.0-21671 3 weeks ago MainWindow: Fix batch mode (again). (PR #12840 from TryTwo)
5.0-21669 3 weeks ago Assembler: Add aliases for r1 and r2 (PR #12830 from VampireFlower)
5.0-21666 3 weeks, 2 days ago Jit64: Clean up the test_bit variable (PR #12820 from JosJuice)
5.0-21664 3 weeks, 4 days ago Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined (PR #12832 from JosJuice)
5.0-21662 3 weeks, 4 days ago Android: Implement OpenSLESStream::SetRunning (PR #12833 from JosJuice)